godot/modules/lightmapper_rd
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp GPULightmapper: execute dilate also after denoise 2021-10-16 11:28:37 +02:00
lightmapper_rd.h clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
lm_blendseams.glsl Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
lm_common_inc.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
lm_compute.glsl GPULightmapper: increase ray triangle hit rate 2021-10-15 15:19:43 +02:00
lm_raster.glsl GPULightmapper: skip smoothen positions for flat triangles 2021-10-12 18:23:16 +02:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub GPULightmapper's triangles and their bounding box will be in-sync 2021-09-11 14:02:37 +02:00