418 lines
16 KiB
C++
418 lines
16 KiB
C++
/*************************************************************************/
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/* tile_data_editors.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TILE_DATA_EDITORS_H
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#define TILE_DATA_EDITORS_H
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#include "tile_atlas_view.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/label.h"
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class TileDataEditor : public VBoxContainer {
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GDCLASS(TileDataEditor, VBoxContainer);
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private:
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bool _tile_set_changed_update_needed = false;
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void _tile_set_changed_plan_update();
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void _tile_set_changed_deferred_update();
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protected:
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Ref<TileSet> tile_set;
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TileData *_get_tile_data(TileMapCell p_cell);
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virtual void _tile_set_changed(){};
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static void _bind_methods();
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public:
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void set_tile_set(Ref<TileSet> p_tile_set);
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// Input to handle painting.
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virtual Control *get_toolbar() { return nullptr; };
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virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
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virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
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virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
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virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
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// Used to draw the tile data property value over a tile.
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false){};
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};
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class DummyObject : public Object {
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GDCLASS(DummyObject, Object)
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private:
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Map<String, Variant> properties;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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public:
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bool has_dummy_property(StringName p_name);
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void add_dummy_property(StringName p_name);
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void remove_dummy_property(StringName p_name);
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void clear_dummy_properties();
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};
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class GenericTilePolygonEditor : public VBoxContainer {
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GDCLASS(GenericTilePolygonEditor, VBoxContainer);
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private:
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Ref<TileSet> tile_set;
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LocalVector<Vector<Point2>> polygons;
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bool multiple_polygon_mode = false;
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bool use_undo_redo = true;
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UndoRedo *editor_undo_redo = EditorNode::get_undo_redo();
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// UI
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int hovered_polygon_index = -1;
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int hovered_point_index = -1;
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int hovered_segment_index = -1;
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Vector2 hovered_segment_point;
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enum DragType {
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DRAG_TYPE_NONE,
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DRAG_TYPE_DRAG_POINT,
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DRAG_TYPE_CREATE_POINT,
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DRAG_TYPE_PAN,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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int drag_polygon_index;
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int drag_point_index;
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Vector2 drag_last_pos;
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PackedVector2Array drag_old_polygon;
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HBoxContainer *toolbar;
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Ref<ButtonGroup> tools_button_group;
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Button *button_create;
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Button *button_edit;
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Button *button_delete;
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Button *button_pixel_snap;
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MenuButton *button_advanced_menu;
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Vector<Point2> in_creation_polygon;
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Panel *panel;
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Control *base_control;
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EditorZoomWidget *editor_zoom_widget;
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Button *button_center_view;
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Vector2 panning;
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Ref<Texture2D> background_texture;
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Rect2 background_region;
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Vector2 background_offset;
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bool background_h_flip;
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bool background_v_flip;
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bool background_transpose;
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Color background_modulate;
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Color polygon_color = Color(1.0, 0.0, 0.0);
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enum AdvancedMenuOption {
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RESET_TO_DEFAULT_TILE,
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CLEAR_TILE,
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ROTATE_RIGHT,
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ROTATE_LEFT,
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FLIP_HORIZONTALLY,
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FLIP_VERTICALLY,
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};
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void _base_control_draw();
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void _zoom_changed();
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void _advanced_menu_item_pressed(int p_item_pressed);
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void _center_view();
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void _base_control_gui_input(Ref<InputEvent> p_event);
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void _snap_to_tile_shape(Point2 &r_point, float &r_current_snapped_dist, float p_snap_dist);
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void _snap_to_half_pixel(Point2 &r_point);
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void _grab_polygon_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_point_index);
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void _grab_polygon_segment_point(Vector2 p_pos, const Transform2D &p_polygon_xform, int &r_polygon_index, int &r_segment_index, Vector2 &r_point);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_use_undo_redo(bool p_use_undo_redo);
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void set_tile_set(Ref<TileSet> p_tile_set);
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void set_background(Ref<Texture2D> p_texture, Rect2 p_region = Rect2(), Vector2 p_offset = Vector2(), bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, Color p_modulate = Color(1.0, 1.0, 1.0, 0.0));
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int get_polygon_count();
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int add_polygon(Vector<Point2> p_polygon, int p_index = -1);
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void remove_polygon(int p_index);
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void clear_polygons();
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void set_polygon(int p_polygon_index, Vector<Point2> p_polygon);
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Vector<Point2> get_polygon(int p_polygon_index);
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void set_polygons_color(Color p_color);
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void set_multiple_polygon_mode(bool p_multiple_polygon_mode);
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GenericTilePolygonEditor();
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};
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class TileDataDefaultEditor : public TileDataEditor {
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GDCLASS(TileDataDefaultEditor, TileDataEditor);
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private:
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// Toolbar
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HBoxContainer *toolbar = memnew(HBoxContainer);
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Button *picker_button;
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// UI
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Ref<Texture2D> tile_bool_checked;
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Ref<Texture2D> tile_bool_unchecked;
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Label *label;
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EditorProperty *property_editor = nullptr;
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// Painting state.
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enum DragType {
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DRAG_TYPE_NONE = 0,
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DRAG_TYPE_PAINT,
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DRAG_TYPE_PAINT_RECT,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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Vector2 drag_start_pos;
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Vector2 drag_last_pos;
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Map<TileMapCell, Variant> drag_modified;
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Variant drag_painted_value;
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void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
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protected:
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DummyObject *dummy_object = memnew(DummyObject);
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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StringName type;
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String property;
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void _notification(int p_what);
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virtual Variant _get_painted_value();
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virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
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virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value);
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virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile);
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virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value);
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public:
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virtual Control *get_toolbar() override { return toolbar; };
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virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
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virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
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virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
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virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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void setup_property_editor(Variant::Type p_type, String p_property, String p_label = "", Variant p_default_value = Variant());
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TileDataDefaultEditor();
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~TileDataDefaultEditor();
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};
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class TileDataTextureOffsetEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataTextureOffsetEditor, TileDataDefaultEditor);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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};
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class TileDataPositionEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataPositionEditor, TileDataDefaultEditor);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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};
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class TileDataYSortEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataYSortEditor, TileDataDefaultEditor);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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};
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class TileDataOcclusionShapeEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataOcclusionShapeEditor, TileDataDefaultEditor);
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private:
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int occlusion_layer = -1;
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// UI
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GenericTilePolygonEditor *polygon_editor;
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void _polygon_changed(PackedVector2Array p_polygon);
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virtual Variant _get_painted_value() override;
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virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
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virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
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protected:
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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virtual void _tile_set_changed() override;
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void _notification(int p_what);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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void set_occlusion_layer(int p_occlusion_layer) { occlusion_layer = p_occlusion_layer; }
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TileDataOcclusionShapeEditor();
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};
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class TileDataCollisionEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataCollisionEditor, TileDataDefaultEditor);
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int physics_layer = -1;
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// UI
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GenericTilePolygonEditor *polygon_editor;
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DummyObject *dummy_object = memnew(DummyObject);
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Map<StringName, EditorProperty *> property_editors;
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void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
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void _polygons_changed();
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virtual Variant _get_painted_value() override;
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virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
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virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
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protected:
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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virtual void _tile_set_changed() override;
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void _notification(int p_what);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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void set_physics_layer(int p_physics_layer) { physics_layer = p_physics_layer; }
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TileDataCollisionEditor();
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~TileDataCollisionEditor();
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};
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class TileDataTerrainsEditor : public TileDataEditor {
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GDCLASS(TileDataTerrainsEditor, TileDataEditor);
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private:
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// Toolbar
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HBoxContainer *toolbar = memnew(HBoxContainer);
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Button *picker_button;
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// Painting state.
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enum DragType {
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DRAG_TYPE_NONE = 0,
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DRAG_TYPE_PAINT_TERRAIN_SET,
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DRAG_TYPE_PAINT_TERRAIN_SET_RECT,
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DRAG_TYPE_PAINT_TERRAIN_BITS,
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DRAG_TYPE_PAINT_TERRAIN_BITS_RECT,
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};
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DragType drag_type = DRAG_TYPE_NONE;
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Vector2 drag_start_pos;
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Vector2 drag_last_pos;
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Map<TileMapCell, Variant> drag_modified;
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Variant drag_painted_value;
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// UI
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Label *label;
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DummyObject *dummy_object = memnew(DummyObject);
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EditorPropertyEnum *terrain_set_property_editor = nullptr;
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EditorPropertyEnum *terrain_property_editor = nullptr;
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void _property_value_changed(StringName p_property, Variant p_value, StringName p_field);
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void _update_terrain_selector();
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protected:
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virtual void _tile_set_changed() override;
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void _notification(int p_what);
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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public:
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virtual Control *get_toolbar() override { return toolbar; };
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virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
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virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) override;
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virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
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virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) override;
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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TileDataTerrainsEditor();
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~TileDataTerrainsEditor();
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};
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class TileDataNavigationEditor : public TileDataDefaultEditor {
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GDCLASS(TileDataNavigationEditor, TileDataDefaultEditor);
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private:
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int navigation_layer = -1;
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PackedVector2Array navigation_polygon;
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// UI
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GenericTilePolygonEditor *polygon_editor;
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void _polygon_changed(PackedVector2Array p_polygon);
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virtual Variant _get_painted_value() override;
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virtual void _set_painted_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _set_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile, Variant p_value) override;
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virtual Variant _get_value(TileSetAtlasSource *p_tile_set_atlas_source, Vector2 p_coords, int p_alternative_tile) override;
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virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
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protected:
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UndoRedo *undo_redo = EditorNode::get_undo_redo();
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virtual void _tile_set_changed() override;
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void _notification(int p_what);
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public:
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) override;
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void set_navigation_layer(int p_navigation_layer) { navigation_layer = p_navigation_layer; }
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TileDataNavigationEditor();
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};
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#endif // TILE_DATA_EDITORS_H
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