godot/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/b3BvhInfo.h

18 lines
286 B
C++

#ifndef B3_BVH_INFO_H
#define B3_BVH_INFO_H
#include "Bullet3Common/b3Vector3.h"
struct b3BvhInfo
{
b3Vector3 m_aabbMin;
b3Vector3 m_aabbMax;
b3Vector3 m_quantization;
int m_numNodes;
int m_numSubTrees;
int m_nodeOffset;
int m_subTreeOffset;
};
#endif //B3_BVH_INFO_H