godot/platform/x11
Juan Linietsky 94a6ff3d7a -make freetype build for all platforms the same, default as builtin except on x11.
closes #5119
2016-06-09 21:28:07 -03:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00
context_gl_x11.cpp x11: fix vsync support 2016-06-07 00:19:01 +02:00
context_gl_x11.h vsync support 2016-06-05 19:14:33 -03:00
detect.py -make freetype build for all platforms the same, default as builtin except on x11. 2016-06-09 21:28:07 -03:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
joystick_linux.h x11: fix joysticks not recognizing some buttons 2016-02-24 12:18:30 +01:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp vsync support 2016-06-05 19:14:33 -03:00
os_x11.h vsync support 2016-06-05 19:14:33 -03:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00