godot/scene/main
lawnjelly b777a9e5f9 Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).

Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
2023-04-25 20:17:33 +01:00
..
canvas_layer.cpp Consistent render ordering for CanvasLayers 2023-03-12 05:00:13 +00:00
canvas_layer.h Consistent render ordering for CanvasLayers 2023-03-12 05:00:13 +00:00
http_request.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
http_request.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
node.cpp Canvas item hierarchical culling 2023-04-25 20:17:33 +01:00
node.h Canvas item hierarchical culling 2023-04-25 20:17:33 +01:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_tree.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_tree.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
timer.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
timer.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
viewport.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
viewport.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00