godot/scene
Rémi Verschelde 03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind
2022-03-30 13:47:35 +02:00
..
2d Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
3d Merge pull request #59644 from akien-mga/template-no-editor-dep 2022-03-28 23:35:51 +02:00
animation String: Remove TTR and DTR defines in non-tools build 2022-03-28 20:26:35 +02:00
audio Use `switch` consistently in `_notification` (`scene` folder) 2022-02-15 18:44:55 +01:00
debugger Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gui Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
main Make vararg method bind no return and return 2022-03-30 11:43:12 +02:00
multiplayer Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
resources Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add PortableCompressedTexture 2022-03-30 10:39:41 +02:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00