godot/modules/gdnative/gdnative/rid.cpp
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00

75 lines
3.2 KiB
C++

/*************************************************************************/
/* rid.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdnative/rid.h"
#include "core/resource.h"
#include "core/rid.h"
#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
void GDAPI godot_rid_new(godot_rid *r_dest) {
RID *dest = (RID *)r_dest;
memnew_placement(dest, RID);
}
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
const RID *self = (const RID *)p_self;
return self->get_id();
}
void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
const Resource *res_from = Object::cast_to<Resource>((Object *)p_from);
godot_rid_new(r_dest);
if (res_from) {
RID *dest = (RID *)r_dest;
*dest = RID(res_from->get_rid());
}
}
godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
const RID *self = (const RID *)p_self;
const RID *b = (const RID *)p_b;
return *self == *b;
}
godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
const RID *self = (const RID *)p_self;
const RID *b = (const RID *)p_b;
return *self < *b;
}
#ifdef __cplusplus
}
#endif