118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
54 lines
998 B
C++
54 lines
998 B
C++
#ifndef LISTENER_H
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#define LISTENER_H
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#include "scene/3d/spatial.h"
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#include "scene/main/viewport.h"
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class Listener : public Spatial {
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GDCLASS(Listener, Spatial);
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private:
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bool force_change;
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bool current;
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RID scenario_id;
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virtual bool _can_gizmo_scale() const;
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virtual RES _get_gizmo_geometry() const;
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friend class Viewport;
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void _update_audio_listener_state();
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protected:
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void _update_listener();
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virtual void _request_listener_update();
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void make_current();
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void clear_current();
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bool is_current() const;
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virtual Transform get_listener_transform() const;
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void set_visible_layers(uint32_t p_layers);
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uint32_t get_visible_layers() const;
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Vector<Plane> get_frustum() const;
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Listener();
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~Listener();
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};
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#endif
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