godot/servers/visual
Rémi Verschelde e89754fa1f
Merge pull request #36021 from YeldhamDev/intersects_touch_expose
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-04 20:32:20 +01:00
..
rasterizer_rd Merge pull request #36733 from qarmin/static_analyzer_fixes 2020-03-04 13:41:38 +01:00
SCsub Custom material support seems complete. 2020-02-11 11:53:29 +01:00
rasterizer.cpp Rewrote large part of rendering, omni and spot shadows now work. 2020-02-11 12:01:18 +01:00
rasterizer.h Fixes bugs found by Sonarcloud and Coverity 2020-03-02 19:17:20 +01:00
rendering_device.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
rendering_device.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
shader_language.cpp Fix shader's step hint range for integers 2020-02-29 09:56:02 +03:00
shader_language.h Fix bugs in shader swizzling 2020-02-13 18:11:21 +03:00
shader_types.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
shader_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_canvas.cpp Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
visual_server_canvas.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_globals.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_globals.h Custom material support seems complete. 2020-02-11 11:53:29 +01:00
visual_server_light_baker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_light_baker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_server_raster.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
visual_server_raster.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
visual_server_scene.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
visual_server_viewport.cpp Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
visual_server_viewport.h Reflection probes working 2020-02-11 12:01:21 +01:00
visual_server_wrap_mt.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
visual_server_wrap_mt.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00