godot/drivers/gles2
clayjohn 480d87e7c8 do not compute fog when using unshaded in GLES2
(cherry picked from commit 3365595254)
2019-07-17 09:50:54 +02:00
..
shaders do not compute fog when using unshaded in GLES2 2019-07-17 09:50:54 +02:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp Enable warnings=extra on clang and GCC testers. 2019-04-03 16:52:01 +02:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp fix no depth test and render_priority sorting 2019-07-17 09:50:37 +02:00
rasterizer_scene_gles2.h fix no depth test and render_priority sorting 2019-07-17 09:50:37 +02:00
rasterizer_storage_gles2.cpp Fix texture resource reload bug 2019-07-17 09:49:34 +02:00
rasterizer_storage_gles2.h Use glCopyTexSubImage2D instead of glCopyTexImage2D, should be safer and faster. 2019-03-07 00:14:13 -03:00
shader_compiler_gles2.cpp Prevent GLES2 bool uniforms from having a precision type set. 2019-07-17 09:50:16 +02:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00