126 lines
5.4 KiB
C++
126 lines
5.4 KiB
C++
/**************************************************************************/
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/* multiplayer_peer_gdnative.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "multiplayer_peer_gdnative.h"
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MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
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interface = nullptr;
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}
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MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
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}
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void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
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interface = p_interface;
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}
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Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
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ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
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return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
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}
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Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
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ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED);
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return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
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}
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int MultiplayerPeerGDNative::get_max_packet_size() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_max_packet_size(interface->data);
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}
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int MultiplayerPeerGDNative::get_available_packet_count() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_available_packet_count(interface->data);
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}
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/* NetworkedMultiplayerPeer */
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void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_transfer_mode(interface->data, (godot_int)p_mode);
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}
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NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
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ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
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return (TransferMode)interface->get_transfer_mode(interface->data);
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}
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void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_target_peer(interface->data, p_peer_id);
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}
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int MultiplayerPeerGDNative::get_packet_peer() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_packet_peer(interface->data);
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}
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bool MultiplayerPeerGDNative::is_server() const {
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ERR_FAIL_COND_V(interface == nullptr, false);
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return interface->is_server(interface->data);
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}
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void MultiplayerPeerGDNative::poll() {
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ERR_FAIL_COND(interface == nullptr);
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interface->poll(interface->data);
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}
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int MultiplayerPeerGDNative::get_unique_id() const {
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ERR_FAIL_COND_V(interface == nullptr, 0);
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return interface->get_unique_id(interface->data);
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}
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void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
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ERR_FAIL_COND(interface == nullptr);
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interface->set_refuse_new_connections(interface->data, p_enable);
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}
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bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
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ERR_FAIL_COND_V(interface == nullptr, true);
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return interface->is_refusing_new_connections(interface->data);
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}
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NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
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ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED);
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return (ConnectionStatus)interface->get_connection_status(interface->data);
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}
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void MultiplayerPeerGDNative::_bind_methods() {
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ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE);
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ADD_PROPERTY_DEFAULT("refuse_new_connections", true);
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}
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extern "C" {
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void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
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((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
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}
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}
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