godot/modules/mono/editor/csharp_project.cpp
2017-12-07 08:02:00 +01:00

121 lines
5.0 KiB
C++

/*************************************************************************/
/* csharp_project.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "csharp_project.h"
#include "os/os.h"
#include "project_settings.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
namespace CSharpProject {
String generate_core_api_project(const String &p_dir, const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
Variant dir = p_dir;
Variant compile_items = p_files;
const Variant *args[2] = { &dir, &compile_items };
MonoObject *ex = NULL;
MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL_V(String());
}
return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
}
String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
Variant dir = p_dir;
Variant core_dll_path = p_core_dll_path;
Variant compile_items = p_files;
const Variant *args[3] = { &dir, &core_dll_path, &compile_items };
MonoObject *ex = NULL;
MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL_V(String());
}
return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
}
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator");
Variant dir = p_dir;
Variant name = p_name;
Variant compile_items = p_files;
const Variant *args[3] = { &dir, &name, &compile_items };
MonoObject *ex = NULL;
MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL_V(String());
}
return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
}
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
Variant project_path = p_project_path;
Variant item_type = p_item_type;
Variant include = p_include;
const Variant *args[3] = { &project_path, &item_type, &include };
MonoObject *ex = NULL;
klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);
ERR_FAIL();
}
}
} // namespace CSharpProject