godot/drivers
Omar El Sheikh 9988739332 Fix shader state caching when blend shapes used
Previously, conditionals set on the shader would change outside of the
_render_list function when blend shapes were used

This is an issue because the function keeps track of the previous shader
state to try to minimize state changes

Now we keep all this shader state change within the _render_list
function to ensure the saved previous state is correct
2022-03-05 16:33:17 -05:00
..
alsa Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
alsamidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
coreaudio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
coremidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
dummy Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Fixed Timestep Interpolation (3D) 2022-02-16 09:41:23 +00:00
gles3 Fix shader state caching when blend shapes used 2022-03-05 16:33:17 -05:00
gles_common Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
png Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
pulseaudio Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
unix [Net] Simplify IP resolution code, fix caching. 2022-01-31 22:54:25 +01:00
wasapi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
windows Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
winmidi Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
xaudio2 Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_driver_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00