Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde b81d9e6d61 Merge pull request #4542 from Hinsbart/ds3
Fix ds3 gamepad mapping
2016-05-03 22:56:20 +02:00
bin remove trailing whitespace 2016-03-09 00:00:52 +01:00
core Support for dynamic fonts (TTF) 2016-05-01 23:13:06 -03:00
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doc Input Documentation 2016-05-03 14:44:58 -04:00
drivers Update Opus driver to 1.1.2 2016-05-02 13:18:34 -03:00
main Fix ds3 gamepad mapping 2016-05-04 00:21:32 +02:00
modules GridMap: Fix backwards rotate hotkeys (#4498) 2016-05-01 11:38:08 +02:00
platform Fixed behavior of OS.set_window_resizable 2016-05-03 15:58:05 +02:00
scene Autocomplete no longer shows duplicates, issue 1824 2016-05-03 19:48:35 +01:00
servers RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
tools Merge pull request #4533 from djrm/doc_data_merge_fix 2016-05-03 19:34:38 +02:00
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GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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