godot/modules/mono
Rémi Verschelde f8264abb46
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.

(cherry picked from commit 671467b888)
2021-07-20 13:05:04 +02:00
..
build_scripts Remove unused code related to Travis CI 2021-07-06 11:19:56 +02:00
doc_classes doc: Sync classref with Mono build 2021-05-03 22:34:11 +02:00
editor Mono: Remove info dialog discouraging use in production 2021-07-20 13:05:04 +02:00
glue Added signed_angle_to for Vector3 2021-07-09 12:49:12 +02:00
icons [Mono]: the C# script icon is now visible in the editor. 2020-01-03 22:49:22 +01:00
mono_gd Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
utils Make all file access 64-bit (`uint64_t`) 2021-05-16 17:52:31 +02:00
.gitignore Make git no longer ignore solution files inside the mono module 2019-08-12 15:59:06 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
class_db_api_json.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
config.py Mono: Add mono_bcl SCons option for a custom BCL location 2020-12-09 11:22:05 +01:00
csharp_script.cpp Fix slow load/save of scenes with many instances of the same script 2021-06-17 12:47:54 +02:00
csharp_script.h Fix slow load/save of scenes with many instances of the same script 2021-06-17 12:47:54 +02:00
godotsharp_defs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
godotsharp_dirs.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
godotsharp_dirs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
mono_gc_handle.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mono_gc_handle.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
signal_awaiter_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
signal_awaiter_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00