godot/scene/resources
Juan Linietsky b859e69919 -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
..
default_theme Texture refactor 2020-02-11 11:53:26 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
animation.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_sample.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
audio_stream_sample.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
bit_map.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bit_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
box_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
canvas.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
capsule_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
circle_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
circle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
convex_polygon_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
curve.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
cylinder_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
dynamic_font.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
dynamic_font.h Texture refactor 2020-02-11 11:53:26 +01:00
environment.cpp -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
environment.h -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
font.cpp A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
font.h Texture refactor 2020-02-11 11:53:26 +01:00
gradient.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
height_map_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
line_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
line_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
material.cpp [Vulkan] Fix typo in shading modes 2020-02-11 12:02:24 +01:00
material.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
mesh.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
mesh.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
mesh_data_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_library.h Texture refactor 2020-02-11 11:53:26 +01:00
multimesh.cpp Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
multimesh.h Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
navigation_mesh.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation_mesh.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
packed_scene.cpp Fixes import of models as PackedScene 2020-01-07 07:21:17 +08:00
packed_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_material.cpp Texture refactor 2020-02-11 11:53:26 +01:00
particles_material.h Texture refactor 2020-02-11 11:53:26 +01:00
physics_material.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_material.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
polygon_path_finder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
primitive_meshes.h Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
ray_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
ray_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
rectangle_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
rectangle_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
resource_format_text.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
resource_format_text.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
segment_shape_2d.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
segment_shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shader.cpp Texture refactor 2020-02-11 11:53:26 +01:00
shader.h Texture refactor 2020-02-11 11:53:26 +01:00
shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_2d.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
skin.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sky.cpp Environment sky more or less working. 2020-02-11 12:01:05 +01:00
sky.h Environment sky more or less working. 2020-02-11 12:01:05 +01:00
space_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
space_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
sphere_shape.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
style_box.cpp Texture refactor 2020-02-11 11:53:26 +01:00
style_box.h Texture refactor 2020-02-11 11:53:26 +01:00
surface_tool.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture.cpp Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
texture.h Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
theme.cpp Texture refactor 2020-02-11 11:53:26 +01:00
theme.h Texture refactor 2020-02-11 11:53:26 +01:00
tile_set.cpp Texture refactor 2020-02-11 11:53:26 +01:00
tile_set.h Texture refactor 2020-02-11 11:53:26 +01:00
video_stream.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader.cpp Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
visual_shader.h Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_nodes.cpp Texture refactor 2020-02-11 11:53:26 +01:00
visual_shader_nodes.h Texture refactor 2020-02-11 11:53:26 +01:00
world.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
world.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00