264 lines
8.2 KiB
C++
264 lines
8.2 KiB
C++
/*************************************************************************/
|
|
/* rasterizer_effects_rd.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef RASTERIZER_EFFECTS_RD_H
|
|
#define RASTERIZER_EFFECTS_RD_H
|
|
|
|
#include "core/math/camera_matrix.h"
|
|
#include "render_pipeline_vertex_format_cache_rd.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/blur.glsl.gen.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/copy.glsl.gen.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/sky.glsl.gen.h"
|
|
#include "servers/visual/rasterizer_rd/shaders/tonemap.glsl.gen.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
class RasterizerEffectsRD {
|
|
|
|
enum BlurMode {
|
|
BLUR_MODE_GAUSSIAN_BLUR,
|
|
BLUR_MODE_GAUSSIAN_GLOW,
|
|
BLUR_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE,
|
|
BLUR_MODE_DOF_NEAR_LOW,
|
|
BLUR_MODE_DOF_NEAR_MEDIUM,
|
|
BLUR_MODE_DOF_NEAR_HIGH,
|
|
BLUR_MODE_DOF_NEAR_MERGE_LOW,
|
|
BLUR_MODE_DOF_NEAR_MERGE_MEDIUM,
|
|
BLUR_MODE_DOF_NEAR_MERGE_HIGH,
|
|
BLUR_MODE_DOF_FAR_LOW,
|
|
BLUR_MODE_DOF_FAR_MEDIUM,
|
|
BLUR_MODE_DOF_FAR_HIGH,
|
|
BLUR_MODE_SSAO_MERGE,
|
|
BLUR_MODE_SIMPLY_COPY,
|
|
BLUR_MODE_MIPMAP,
|
|
BLUR_MODE_MAX,
|
|
|
|
};
|
|
|
|
enum {
|
|
BLUR_FLAG_HORIZONTAL = (1 << 0),
|
|
BLUR_FLAG_USE_BLUR_SECTION = (1 << 1),
|
|
BLUR_FLAG_USE_ORTHOGONAL_PROJECTION = (1 << 2),
|
|
BLUR_FLAG_DOF_NEAR_FIRST_TAP = (1 << 3),
|
|
BLUR_FLAG_GLOW_FIRST_PASS = (1 << 4),
|
|
BLUR_FLAG_FLIP_Y = (1 << 5)
|
|
};
|
|
|
|
struct BlurPushConstant {
|
|
float section[4];
|
|
float pixel_size[2];
|
|
uint32_t flags;
|
|
uint32_t pad;
|
|
//glow
|
|
float glow_strength;
|
|
float glow_bloom;
|
|
float glow_hdr_threshold;
|
|
float glow_hdr_scale;
|
|
float glow_exposure;
|
|
float glow_white;
|
|
float glow_luminance_cap;
|
|
float glow_auto_exposure_grey;
|
|
//dof
|
|
float dof_begin;
|
|
float dof_end;
|
|
float dof_radius;
|
|
float dof_pad;
|
|
|
|
float dof_dir[2];
|
|
float camera_z_far;
|
|
float camera_z_near;
|
|
|
|
float ssao_color[4];
|
|
};
|
|
|
|
struct Blur {
|
|
BlurPushConstant push_constant;
|
|
BlurShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipelines[BLUR_MODE_MAX];
|
|
|
|
} blur;
|
|
|
|
enum CubemapRoughnessSource {
|
|
CUBEMAP_ROUGHNESS_SOURCE_PANORAMA,
|
|
CUBEMAP_ROUGHNESS_SOURCE_CUBEMAP,
|
|
CUBEMAP_ROUGHNESS_SOURCE_MAX
|
|
};
|
|
|
|
struct CubemapRoughnessPushConstant {
|
|
uint32_t face_id;
|
|
uint32_t sample_count;
|
|
float roughness;
|
|
uint32_t use_direct_write;
|
|
};
|
|
|
|
struct CubemapRoughness {
|
|
|
|
CubemapRoughnessPushConstant push_constant;
|
|
CubemapRoughnessShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipelines[CUBEMAP_ROUGHNESS_SOURCE_MAX];
|
|
} roughness;
|
|
|
|
struct SkyPushConstant {
|
|
float orientation[12];
|
|
float proj[4];
|
|
float multiplier;
|
|
float alpha;
|
|
float depth;
|
|
float pad;
|
|
};
|
|
|
|
struct Sky {
|
|
|
|
SkyPushConstant push_constant;
|
|
SkyShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipeline;
|
|
} sky;
|
|
|
|
enum TonemapMode {
|
|
TONEMAP_MODE_NORMAL,
|
|
TONEMAP_MODE_BICUBIC_GLOW_FILTER,
|
|
TONEMAP_MODE_MAX
|
|
};
|
|
|
|
struct TonemapPushConstant {
|
|
float bcs[3];
|
|
uint32_t use_bcs;
|
|
|
|
uint32_t use_glow;
|
|
uint32_t use_auto_exposure;
|
|
uint32_t use_color_correction;
|
|
uint32_t tonemapper;
|
|
|
|
uint32_t glow_texture_size[2];
|
|
|
|
float glow_intensity;
|
|
uint32_t glow_level_flags;
|
|
uint32_t glow_mode;
|
|
|
|
float exposure;
|
|
float white;
|
|
float auto_exposure_grey;
|
|
};
|
|
|
|
struct Tonemap {
|
|
|
|
TonemapPushConstant push_constant;
|
|
TonemapShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX];
|
|
} tonemap;
|
|
|
|
struct CopyToDPPushConstant {
|
|
float bias;
|
|
float z_far;
|
|
float z_near;
|
|
uint32_t z_flip;
|
|
};
|
|
|
|
enum CopyMode {
|
|
COPY_MODE_CUBE_TO_DP,
|
|
COPY_MODE_MAX
|
|
};
|
|
|
|
struct Copy {
|
|
|
|
CopyShaderRD shader;
|
|
RID shader_version;
|
|
RenderPipelineVertexFormatCacheRD pipelines[COPY_MODE_MAX];
|
|
} copy;
|
|
|
|
RID default_sampler;
|
|
RID default_mipmap_sampler;
|
|
RID index_buffer;
|
|
RID index_array;
|
|
|
|
Map<RID, RID> texture_to_uniform_set_cache;
|
|
|
|
RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
|
|
|
|
public:
|
|
//TODO must re-do most of the shaders in compute
|
|
|
|
void region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region);
|
|
void copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y = false);
|
|
void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region);
|
|
void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID());
|
|
|
|
void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness);
|
|
void render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler);
|
|
void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size);
|
|
void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
|
|
|
|
struct TonemapSettings {
|
|
|
|
bool use_glow = false;
|
|
enum GlowMode {
|
|
GLOW_MODE_ADD,
|
|
GLOW_MODE_SCREEN,
|
|
GLOW_MODE_SOFTLIGHT,
|
|
GLOW_MODE_REPLACE,
|
|
GLOW_MODE_MIX
|
|
};
|
|
|
|
GlowMode glow_mode = GLOW_MODE_ADD;
|
|
float glow_intensity = 1.0;
|
|
uint32_t glow_level_flags = 0;
|
|
Vector2i glow_texture_size;
|
|
bool glow_use_bicubic_upscale = false;
|
|
RID glow_texture;
|
|
|
|
VS::EnvironmentToneMapper tonemap_mode = VS::ENV_TONE_MAPPER_LINEAR;
|
|
float exposure = 1.0;
|
|
float white = 1.0;
|
|
|
|
bool use_auto_exposure = false;
|
|
float auto_exposure_grey = 0.5;
|
|
RID exposure_texture;
|
|
|
|
bool use_bcs = false;
|
|
float brightness = 1.0;
|
|
float contrast = 1.0;
|
|
float saturation = 1.0;
|
|
|
|
bool use_color_correction = false;
|
|
RID color_correction_texture;
|
|
};
|
|
|
|
void tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings);
|
|
|
|
RasterizerEffectsRD();
|
|
~RasterizerEffectsRD();
|
|
};
|
|
|
|
#endif // EFFECTS_RD_H
|