fe52458154
Happy new year to the wonderful Godot community!
119 lines
5.4 KiB
C++
119 lines
5.4 KiB
C++
/*************************************************************************/
|
|
/* godot_broad_phase_3d_bvh.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "godot_broad_phase_3d_bvh.h"
|
|
|
|
#include "godot_collision_object_3d.h"
|
|
|
|
GodotBroadPhase3DBVH::ID GodotBroadPhase3DBVH::create(GodotCollisionObject3D *p_object, int p_subindex, const AABB &p_aabb, bool p_static) {
|
|
ID oid = bvh.create(p_object, true, p_aabb, p_subindex, !p_static, 1 << p_object->get_type(), p_static ? 0 : 0xFFFFF); // Pair everything, don't care?
|
|
return oid + 1;
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::move(ID p_id, const AABB &p_aabb) {
|
|
bvh.move(p_id - 1, p_aabb);
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::set_static(ID p_id, bool p_static) {
|
|
GodotCollisionObject3D *it = bvh.get(p_id - 1);
|
|
bvh.set_pairable(p_id - 1, !p_static, 1 << it->get_type(), p_static ? 0 : 0xFFFFF, false); // Pair everything, don't care?
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::remove(ID p_id) {
|
|
bvh.erase(p_id - 1);
|
|
}
|
|
|
|
GodotCollisionObject3D *GodotBroadPhase3DBVH::get_object(ID p_id) const {
|
|
GodotCollisionObject3D *it = bvh.get(p_id - 1);
|
|
ERR_FAIL_COND_V(!it, nullptr);
|
|
return it;
|
|
}
|
|
|
|
bool GodotBroadPhase3DBVH::is_static(ID p_id) const {
|
|
return !bvh.is_pairable(p_id - 1);
|
|
}
|
|
|
|
int GodotBroadPhase3DBVH::get_subindex(ID p_id) const {
|
|
return bvh.get_subindex(p_id - 1);
|
|
}
|
|
|
|
int GodotBroadPhase3DBVH::cull_point(const Vector3 &p_point, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) {
|
|
return bvh.cull_point(p_point, p_results, p_max_results, p_result_indices);
|
|
}
|
|
|
|
int GodotBroadPhase3DBVH::cull_segment(const Vector3 &p_from, const Vector3 &p_to, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) {
|
|
return bvh.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
|
|
}
|
|
|
|
int GodotBroadPhase3DBVH::cull_aabb(const AABB &p_aabb, GodotCollisionObject3D **p_results, int p_max_results, int *p_result_indices) {
|
|
return bvh.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
|
|
}
|
|
|
|
void *GodotBroadPhase3DBVH::_pair_callback(void *self, uint32_t p_A, GodotCollisionObject3D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject3D *p_object_B, int subindex_B) {
|
|
GodotBroadPhase3DBVH *bpo = (GodotBroadPhase3DBVH *)(self);
|
|
if (!bpo->pair_callback) {
|
|
return nullptr;
|
|
}
|
|
|
|
return bpo->pair_callback(p_object_A, subindex_A, p_object_B, subindex_B, bpo->pair_userdata);
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::_unpair_callback(void *self, uint32_t p_A, GodotCollisionObject3D *p_object_A, int subindex_A, uint32_t p_B, GodotCollisionObject3D *p_object_B, int subindex_B, void *pairdata) {
|
|
GodotBroadPhase3DBVH *bpo = (GodotBroadPhase3DBVH *)(self);
|
|
if (!bpo->unpair_callback) {
|
|
return;
|
|
}
|
|
|
|
bpo->unpair_callback(p_object_A, subindex_A, p_object_B, subindex_B, pairdata, bpo->unpair_userdata);
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) {
|
|
pair_callback = p_pair_callback;
|
|
pair_userdata = p_userdata;
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) {
|
|
unpair_callback = p_unpair_callback;
|
|
unpair_userdata = p_userdata;
|
|
}
|
|
|
|
void GodotBroadPhase3DBVH::update() {
|
|
bvh.update();
|
|
}
|
|
|
|
GodotBroadPhase3D *GodotBroadPhase3DBVH::_create() {
|
|
return memnew(GodotBroadPhase3DBVH);
|
|
}
|
|
|
|
GodotBroadPhase3DBVH::GodotBroadPhase3DBVH() {
|
|
bvh.set_pair_callback(_pair_callback, this);
|
|
bvh.set_unpair_callback(_unpair_callback, this);
|
|
}
|