godot/drivers/gles2
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
shaders add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
SCsub add GLES 2 renderer for 2D 2018-03-01 15:12:30 +01:00
rasterizer_canvas_gles2.cpp fix disappearing lines in visual script editor 2018-07-23 09:07:32 +02:00
rasterizer_canvas_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
rasterizer_gles2.cpp Merge pull request #20448 from volzhs/duplicated-code 2018-07-25 22:20:47 +02:00
rasterizer_gles2.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles2.cpp Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
rasterizer_scene_gles2.h Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
rasterizer_storage_gles2.cpp Merge pull request #18368 from Gamblify/RasterizerEngineSync 2018-07-25 20:33:37 +02:00
rasterizer_storage_gles2.h Merge pull request #18368 from Gamblify/RasterizerEngineSync 2018-07-25 20:33:37 +02:00
shader_compiler_gles2.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shader_compiler_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
shader_gles2.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
shader_gles2.h s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00