.. |
shaders
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
rasterizer_canvas_base_gles2.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_base_gles2.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_canvas_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_gles2.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_scene_gles2.cpp
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
rasterizer_scene_gles2.h
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
rasterizer_storage_gles2.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
rasterizer_storage_gles2.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
shader_compiler_gles2.cpp
|
Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
|
2021-05-05 16:22:03 +10:00 |
shader_compiler_gles2.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
shader_gles2.cpp
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |
shader_gles2.h
|
Style: Replaces uses of 0/NULL by nullptr (C++11)
|
2021-05-04 16:30:23 +02:00 |