godot/modules/gdscript
Fabio Alessandrelli b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
..
doc_classes Merge pull request #36620 from Calinou/doc-linear2db-example 2020-02-28 07:03:35 +01:00
editor Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
language_server typo in gdscript_workspace.cpp/remove_cache_parser() fixed 2020-03-05 20:51:02 +05:30
config.py doc: Improve docs for Resource* classes 2019-06-18 20:07:26 +02:00
gdscript_compiler.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gdscript_compiler.h GDScript: Don't re-evaluate index on assigment with operation 2020-01-09 10:43:29 -03:00
gdscript_editor.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gdscript_function.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gdscript_function.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_functions.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_functions.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gdscript_parser.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_parser.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gdscript_tokenizer.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
gdscript_tokenizer.h Remove deprecated sync and slave networking keywords 2020-02-13 08:59:36 +01:00
gdscript.cpp Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
gdscript.h Refactor ScriptDebugger. 2020-03-08 12:36:39 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub GDScript: Disable LSP if either jsonrpc or websocket are disabled 2019-08-28 13:29:37 +02:00