godot/platform/iphone
qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
..
export Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
SCsub
app_delegate.h
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
camera_ios.h
camera_ios.mm
detect.py
game_center.h
game_center.mm
gl_view.h
gl_view.mm
godot_iphone.cpp
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
os_iphone.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00