godot/platform/windows/doc_classes/EditorExportPlatformWindows.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

137 lines
9.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorExportPlatformWindows" inherits="EditorExportPlatformPC" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Exporter for Windows.
</brief_description>
<description>
</description>
<tutorials>
<link title="Exporting for Windows">$DOCS_URL/tutorials/export/exporting_for_windows.html</link>
</tutorials>
<members>
<member name="application/company_name" type="String" setter="" getter="">
Company that produced the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/console_wrapper_icon" type="String" setter="" getter="">
Console wrapper icon file. If left empty, it will fallback to [member application/icon], then to [member ProjectSettings.application/config/windows_native_icon], and lastly, [member ProjectSettings.application/config/icon].
</member>
<member name="application/copyright" type="String" setter="" getter="">
Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/file_description" type="String" setter="" getter="">
File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/file_version" type="String" setter="" getter="">
Version number of the file. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/icon" type="String" setter="" getter="">
Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/windows_native_icon], and then to [member ProjectSettings.application/config/icon].
</member>
<member name="application/icon_interpolation" type="int" setter="" getter="">
Interpolation method used to resize application icon.
</member>
<member name="application/modify_resources" type="bool" setter="" getter="">
If enabled, icon and metadata of the exported executable is set according to the other [code]application/*[/code] values.
</member>
<member name="application/product_name" type="String" setter="" getter="">
Name of the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/product_version" type="String" setter="" getter="">
Application version visible to the user. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="application/trademarks" type="String" setter="" getter="">
Trademarks and registered trademarks that apply to the file. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
</member>
<member name="binary_format/architecture" type="String" setter="" getter="">
Application executable architecture.
Supported architectures: [code]x86_32[/code], [code]x86_64[/code], and [code]arm64[/code].
Official export templates include [code]x86_32[/code] and [code]x86_64[/code] binaries only.
</member>
<member name="binary_format/embed_pck" type="bool" setter="" getter="">
If [code]true[/code], project resources are embedded into the executable.
</member>
<member name="codesign/custom_options" type="PackedStringArray" setter="" getter="">
Array of the additional command line arguments passed to the code signing tool. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/description" type="String" setter="" getter="">
Description of the signed content. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/digest_algorithm" type="int" setter="" getter="">
Digest algorithm to use for creating signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/enable" type="bool" setter="" getter="">
If [code]true[/code], executable signing is enabled.
</member>
<member name="codesign/identity" type="String" setter="" getter="">
PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if [member codesign/identity_type] is set to "Use certificate store"). See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY[/code].
</member>
<member name="codesign/identity_type" type="int" setter="" getter="">
Type of identity to use. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE[/code].
</member>
<member name="codesign/password" type="String" setter="" getter="">
Password for the certificate file used to sign executable. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_PASSWORD[/code].
</member>
<member name="codesign/timestamp" type="bool" setter="" getter="">
If [code]true[/code], time-stamp is added to the signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="codesign/timestamp_server_url" type="String" setter="" getter="">
URL of the time stamp server. If left empty, the default server is used. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url].
</member>
<member name="custom_template/debug" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="custom_template/release" type="String" setter="" getter="">
Path to the custom export template. If left empty, default template is used.
</member>
<member name="debug/export_console_wrapper" type="int" setter="" getter="">
If [code]true[/code], a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output.
</member>
<member name="ssh_remote_deploy/cleanup_script" type="String" setter="" getter="">
Script code to execute on the remote host when app is finished.
The following variables can be used in the script:
- [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to.
- [code]{archive_name}[/code] - Name of the ZIP containing uploaded application.
- [code]{exe_name}[/code] - Name of application executable.
- [code]{cmd_args}[/code] - Array of the command line argument for the application.
</member>
<member name="ssh_remote_deploy/enabled" type="bool" setter="" getter="">
Enables remote deploy using SSH/SCP.
</member>
<member name="ssh_remote_deploy/extra_args_scp" type="String" setter="" getter="">
Array of the additional command line arguments passed to the SCP.
</member>
<member name="ssh_remote_deploy/extra_args_ssh" type="String" setter="" getter="">
Array of the additional command line arguments passed to the SSH.
</member>
<member name="ssh_remote_deploy/host" type="String" setter="" getter="">
Remote host SSH user name and address, in [code]user@address[/code] format.
</member>
<member name="ssh_remote_deploy/port" type="String" setter="" getter="">
Remote host SSH port number.
</member>
<member name="ssh_remote_deploy/run_script" type="String" setter="" getter="">
Script code to execute on the remote host when running the app.
The following variables can be used in the script:
- [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to.
- [code]{archive_name}[/code] - Name of the ZIP containing uploaded application.
- [code]{exe_name}[/code] - Name of application executable.
- [code]{cmd_args}[/code] - Array of the command line argument for the application.
</member>
<member name="texture_format/bptc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the BPTC format.
</member>
<member name="texture_format/etc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the ETC format.
</member>
<member name="texture_format/etc2" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the ETC2 format.
</member>
<member name="texture_format/s3tc" type="bool" setter="" getter="">
If [code]true[/code], project textures are exported in the S3TC format.
</member>
</members>
</class>