godot/scene/gui/graph_frame.h

109 lines
3.9 KiB
C++

/**************************************************************************/
/* graph_frame.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GRAPH_FRAME_H
#define GRAPH_FRAME_H
#include "scene/gui/graph_element.h"
class HBoxContainer;
class GraphFrame : public GraphElement {
GDCLASS(GraphFrame, GraphElement);
struct _MinSizeCache {
int min_size = 0;
bool will_stretch = false;
int final_size = 0;
};
struct ThemeCache {
Ref<StyleBox> panel;
Ref<StyleBox> panel_selected;
Ref<StyleBox> titlebar;
Ref<StyleBox> titlebar_selected;
Ref<Texture2D> resizer;
Color resizer_color;
} theme_cache;
private:
String title;
HBoxContainer *titlebar_hbox = nullptr;
Label *title_label = nullptr;
bool autoshrink_enabled = true;
int autoshrink_margin = 40;
int drag_margin = 16;
bool tint_color_enabled = false;
Color tint_color = Color(0.3, 0.3, 0.3, 0.75);
protected:
virtual void gui_input(const Ref<InputEvent> &p_event) override;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;
void _notification(int p_what);
static void _bind_methods();
void _validate_property(PropertyInfo &p_property) const;
virtual void _resort() override;
public:
void set_title(const String &p_title);
String get_title() const;
void set_autoshrink_enabled(bool p_enable);
bool is_autoshrink_enabled() const;
void set_autoshrink_margin(const int &p_margin);
int get_autoshrink_margin() const;
HBoxContainer *get_titlebar_hbox();
void set_drag_margin(int p_margin);
int get_drag_margin() const;
void set_tint_color_enabled(bool p_enable);
bool is_tint_color_enabled() const;
void set_tint_color(const Color &p_tint_color);
Color get_tint_color() const;
virtual bool has_point(const Point2 &p_point) const override;
virtual Size2 get_minimum_size() const override;
GraphFrame();
};
#endif // GRAPH_FRAME_H