godot/scene
Rémi Verschelde d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
..
2d Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss 2024-06-28 15:55:10 +02:00
3d Reset when disabling override pose in BoneAttachment3D 2024-06-28 00:48:26 +09:00
animation Make AnimationTrackCaches invalid when animation is added 2024-06-23 23:33:55 +09:00
audio Remove superfluous non-working sample playing check 2024-06-21 07:17:28 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Merge pull request #93656 from vgezer/fixmissingsep 2024-06-28 11:35:11 +02:00
main Fix duplicating nodes with Array properties 2024-06-27 19:17:50 +02:00
resources Use `PackedVector4Array` instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub
property_list_helper.cpp Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_list_helper.h Automatically use property count in PropertyListHelper 2024-05-25 10:51:37 +02:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00