godot/scene
PouleyKetchoupp b9492b2659
Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled

(cherry picked from commit 114da550ec)
2021-05-31 11:34:00 +02:00
..
2d Fix logic for showing tilemap debug collision 2021-05-31 11:34:00 +02:00
3d Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
animation SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used 2021-05-31 11:28:31 +02:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Fixes display of programmatically created value in remote inspector 2021-05-17 13:02:57 +02:00
gui Fix Tree::get_column_at_position crash 2021-05-17 13:12:56 +02:00
main [Net] Implement String::parse_url for parsing URLs. 2021-05-31 11:14:34 +02:00
resources Fix crash on debug shapes update if CollisionObject is not in tree 2021-05-22 19:12:39 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-05-04 12:54:34 +02:00
register_scene_types.cpp Require editor restart after changing GUI custom theme or font 2021-03-30 16:02:33 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00