3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
33 lines
1.3 KiB
XML
33 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseButton" inherits="InputEventMouse" category="Core" version="3.1">
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<brief_description>
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Input event type for mouse button events.
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</brief_description>
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<description>
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Contains mouse click information. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
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Mouse button identifier, one of the BUTTON_* or BUTTON_WHEEL_* constants in [@GlobalScope].
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</member>
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<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick">
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If [code]true[/code] the mouse button's state is a double-click. If [code]false[/code] the mouse button's state is released.
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</member>
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<member name="factor" type="float" setter="set_factor" getter="get_factor">
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TO TALK in PR, reduz said : i think it's used for apple touch but i don't remember what it does
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code] the mouse button's state is pressed. If [code]false[/code] the mouse button's state is released.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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