godot/platform
Pedro Rodrigues 1cb21b6937 Fix out of bounds array access on DisplayServerX11 code
The problem happened on methods `screen_get_position`,
`screen_get_usable_rect` and `window_set_current_screen` when they were
passed a negative screen value.

Fixes:
- #46184
- #46185
- #46186
2021-02-28 16:43:46 +00:00
..
android Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master 2021-02-27 16:52:25 +01:00
iphone Merge pull request #45617 from RandomShaper/modernize_atomics 2021-02-18 19:40:31 +01:00
javascript Merge pull request #46446 from Faless/js/4.x_jsdoc 2021-02-26 15:31:44 +01:00
linuxbsd Fix out of bounds array access on DisplayServerX11 code 2021-02-28 16:43:46 +00:00
osx [macOS] Ignore mouse move event caused by mouse mode switch. 2021-02-15 00:20:50 +02:00
server Use -latomic when using clang (server platform) 2021-02-22 17:09:30 +01:00
uwp Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
windows Added LocalVector to Visual Studio debugger visualization 2021-02-24 18:35:39 -07:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00