..
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
a_star.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
a_star.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
aabb.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
aabb.h
Type consistencies in core
2021-01-26 13:04:22 -05:00
audio_frame.h
Make audio bus channels' peak volume consistent
2021-02-02 11:30:32 +01:00
basis.cpp
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
basis.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
camera_matrix.cpp
Merge pull request #37547 from aaronfranke/tau
2021-02-01 20:55:25 +01:00
camera_matrix.h
Added GPU based cluster builder
2021-01-19 23:31:06 +01:00
color.cpp
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
color.h
Replace ColorN and from HTML with a string constructor
2021-02-01 17:27:19 -05:00
color_names.inc
Unified named colors in RichTextLabel
2020-11-17 02:55:36 +03:00
delaunay_2d.h
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2021-01-01 20:19:21 +01:00
delaunay_3d.h
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2021-01-01 20:19:21 +01:00
disjoint_set.h
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2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp
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2021-01-01 20:19:21 +01:00
dynamic_bvh.h
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2021-01-01 20:19:21 +01:00
expression.cpp
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2021-01-01 20:19:21 +01:00
expression.h
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2021-01-01 20:19:21 +01:00
face3.cpp
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2021-01-01 20:19:21 +01:00
face3.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
geometry_2d.cpp
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
geometry_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
geometry_3d.cpp
Merge pull request #37547 from aaronfranke/tau
2021-02-01 20:55:25 +01:00
geometry_3d.h
Cylinder support in Godot Physics 3D
2021-02-10 10:00:53 -07:00
math_defs.h
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2021-01-01 20:19:21 +01:00
math_fieldwise.cpp
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2021-01-01 20:19:21 +01:00
math_fieldwise.h
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2021-01-01 20:19:21 +01:00
math_funcs.cpp
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2021-01-01 20:19:21 +01:00
math_funcs.h
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
2021-01-09 03:47:14 -05:00
octree.h
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2021-01-01 20:19:21 +01:00
plane.cpp
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2021-01-01 20:19:21 +01:00
plane.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
quat.cpp
Remove Quat set methods in favour of constructors
2021-01-26 06:52:04 +00:00
quat.h
Remove Quat set methods in favour of constructors
2021-01-26 06:52:04 +00:00
quick_hull.cpp
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2021-01-01 20:19:21 +01:00
quick_hull.h
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2021-01-01 20:19:21 +01:00
random_number_generator.cpp
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2021-01-01 20:19:21 +01:00
random_number_generator.h
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2021-01-01 20:19:21 +01:00
random_pcg.cpp
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2021-01-01 20:19:21 +01:00
random_pcg.h
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2021-01-01 20:19:21 +01:00
rect2.cpp
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2021-01-01 20:19:21 +01:00
rect2.h
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2021-01-01 20:19:21 +01:00
transform.cpp
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2021-01-01 20:19:21 +01:00
transform.h
Fix xform_inv of Plane, intermediate results were ignored
2021-01-03 23:49:39 -05:00
transform_2d.cpp
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2021-01-01 20:19:21 +01:00
transform_2d.h
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2021-01-01 20:19:21 +01:00
triangle_mesh.cpp
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2021-01-01 20:19:21 +01:00
triangle_mesh.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
triangulate.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
triangulate.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vector2.cpp
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
2021-01-25 16:42:14 -05:00
vector2.h
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
2021-01-25 16:42:14 -05:00
vector3.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vector3.h
Remove useless "else" statements from vector3.h
2021-01-19 16:36:29 -05:00
vector3i.cpp
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2021-01-01 20:19:21 +01:00
vector3i.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00