godot/servers/rendering/renderer_rd/effects
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
SCsub Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
bokeh_dof.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
bokeh_dof.h
copy_effects.cpp Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
copy_effects.h Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
debug_effects.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
debug_effects.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
fsr.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
fsr.h
fsr2.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
fsr2.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
luminance.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
luminance.h
resolve.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
resolve.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
roughness_limiter.cpp
roughness_limiter.h
sort_effects.cpp
sort_effects.h
ss_effects.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
ss_effects.h
taa.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
taa.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
tone_mapper.cpp Consistantly use USE_MULTIVIEW as the define in shaders 2024-03-11 14:40:00 +11:00
tone_mapper.h
vrs.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
vrs.h