godot/servers/rendering/renderer_rd/environment
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
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SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 2024-05-02 10:31:13 +02:00
fog.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
gi.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
gi.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
sky.cpp Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
sky.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00