godot/servers/rendering/renderer_rd/shaders/forward_clustered
QbieShay e41064388e reverted naming to premul alpha (no T)
Initially 3d had premulT alpha as a keyword.
Since Canvas item uses mixed premul and premult as keywords,
3D is changed as well to keep consistency with 2D.
Unfortunately this keeps inconsistency with the internal ENUM.
2024-05-01 22:24:49 +02:00
..
SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
scene_forward_clustered_inc.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00