godot/scene
Markus Sauermann ba23081eb7 Fix crash caused by stale owner
Adjust `NOTIFICATION_PREDELETE` in `Node` to clean up owned nodes.
Also print a warning, when the owner becomes invalid.

(cherry picked from commit d3d00c7039)
2024-01-25 17:03:57 +01:00
..
2d Fix Polygon2D to Skeleton2D transform calculation 2024-01-24 15:56:50 +01:00
3d Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions 2024-01-24 16:38:28 +01:00
animation Make AnimationTree reference AnimationPlayer instead of AnimationMixer 2024-01-25 17:03:57 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
gui Redraw TreeItem on more changes 2024-01-24 16:38:28 +01:00
main Fix crash caused by stale owner 2024-01-25 17:03:57 +01:00
resources Remove exp hint of a few properties 2023-12-07 10:27:07 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h
register_scene_types.cpp Fix FogMaterial memory leak 2023-11-10 12:13:52 +02:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub