..
a_star.cpp
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2022-01-03 21:27:34 +01:00
a_star.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
aabb.cpp
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2022-01-03 21:27:34 +01:00
aabb.h
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audio_frame.h
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2022-01-03 21:27:34 +01:00
basis.cpp
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2022-01-03 21:27:34 +01:00
basis.h
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2022-01-03 21:27:34 +01:00
bvh_abb.h
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2022-01-03 21:27:34 +01:00
bvh_cull.inc
Fix buffer overflow in 2D BVH
2021-09-29 12:10:23 -07:00
bvh_debug.inc
Fix buffer overflow in 2D BVH
2021-09-29 12:10:23 -07:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
clang-format: Various fixes to comments alignment from clang-format
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2021-10-28 15:43:36 +02:00
bvh_misc.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_pair.inc
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
bvh_public.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_refit.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_split.inc
Expose max_axis_index and max_axis_index for Vector2(i)
2021-12-02 23:45:41 -06:00
bvh_structs.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_tree.h
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2022-01-03 21:27:34 +01:00
bvh.h
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camera_matrix.cpp
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2022-01-03 21:27:34 +01:00
camera_matrix.h
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color_names.inc
Rename color constants (alternative)
2021-01-26 19:07:00 +03:00
color.cpp
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color.h
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convex_hull.cpp
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convex_hull.h
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delaunay_2d.h
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delaunay_3d.h
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disjoint_set.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
dynamic_bvh.cpp
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dynamic_bvh.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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geometry_3d.cpp
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geometry_3d.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree.h
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plane.cpp
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plane.h
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quaternion.cpp
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quaternion.h
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quick_hull.cpp
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2022-01-03 21:27:34 +01:00
quick_hull.h
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2022-01-03 21:27:34 +01:00
random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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2022-01-03 21:27:34 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
static_raycaster.cpp
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static_raycaster.h
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transform_2d.cpp
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transform_2d.h
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transform_3d.cpp
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transform_3d.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector3.cpp
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vector3.h
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vector3i.cpp
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vector3i.h
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