101 lines
2.8 KiB
Groovy
101 lines
2.8 KiB
Groovy
// Gradle build config for Godot Engine's Android port.
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apply from: 'config.gradle'
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buildscript {
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apply from: 'config.gradle'
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath libraries.androidGradlePlugin
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classpath libraries.kotlinGradlePlugin
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}
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}
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apply plugin: 'com.android.application'
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allprojects {
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repositories {
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mavenCentral()
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google()
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jcenter()
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}
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}
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dependencies {
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implementation libraries.supportCoreUtils
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implementation libraries.kotlinStdLib
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implementation libraries.v4Support
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if (rootProject.findProject(":lib")) {
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implementation project(":lib")
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} else if (rootProject.findProject(":godot:lib")) {
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implementation project(":godot:lib")
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} else {
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// Custom build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
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releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
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}
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// Godot prebuilt plugins
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implementation fileTree(dir: 'libs/plugins', include: ["GodotPayment*.aar"])
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// Godot user plugins dependencies
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String pluginsDir = getGodotPluginsDirectory()
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String[] pluginsBinaries = getGodotPluginsBinaries()
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if (pluginsDir != null && !pluginsDir.isEmpty() &&
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pluginsBinaries != null && pluginsBinaries.size() > 0) {
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implementation fileTree(dir: pluginsDir, include: pluginsBinaries)
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}
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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defaultConfig {
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// Feel free to modify the application id to your own.
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applicationId getExportPackageName()
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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}
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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doNotStrip '**/*.so'
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}
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// Both signing and zip-aligning will be done at export time
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buildTypes.all { buildType ->
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buildType.zipAlignEnabled false
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buildType.signingConfig null
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src']
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res.srcDirs = ['res']
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aidl.srcDirs = ['aidl']
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assets.srcDirs = ['assets']
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}
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debug.jniLibs.srcDirs = ['libs/debug']
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release.jniLibs.srcDirs = ['libs/release']
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}
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applicationVariants.all { variant ->
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variant.outputs.all { output ->
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output.outputFileName = "android_${variant.name}.apk"
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}
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}
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}
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