godot/scene
Morris Tabor ba396caefc Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- backported and extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 08:16:43 +02:00
..
2d Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
3d Fix typos with codespell 2021-05-20 12:56:56 +02:00
animation fix unintentional object rotation by animation tree 2021-05-09 17:48:45 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Merge pull request #44657 from timothyqiu/inspect-dynamic-3.2 2021-05-14 10:23:27 +02:00
gui Scroll faster when holding Alt in TextEdit (and script editor) 2021-05-18 11:58:09 +02:00
main Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
resources Replace QuickHull with Bullet's convex hull computer. 2021-05-22 08:16:43 +02:00
register_scene_types.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00