godot/modules/gdnative/pluginscript
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
..
SCsub
pluginscript_instance.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_instance.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_language.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_language.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_loader.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_loader.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
pluginscript_script.cpp Refactor some object type checking code with `cast_to` 2022-02-08 10:08:34 +01:00
pluginscript_script.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00