48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef SCRIPT_INTERFACE_H
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#define SCRIPT_INTERFACE_H
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#include "arvr_interface.h"
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/**
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@authors Hinsbart & Karroffel
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This subclass of our AR/VR interface forms a bridge to GDNative.
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*/
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class ARVRScriptInterface : public ARVRInterface {
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GDCLASS(ARVRScriptInterface, ARVRInterface);
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protected:
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static void _bind_methods();
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public:
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ARVRScriptInterface();
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~ARVRScriptInterface();
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virtual StringName get_name() const;
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virtual bool is_installed();
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virtual bool hmd_is_present();
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virtual bool supports_hmd();
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virtual bool is_initialized();
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virtual bool initialize();
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virtual void uninitialize();
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virtual Size2 get_recommended_render_targetsize();
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virtual bool is_stereo();
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virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
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// we expose a PoolVector<float> version of this function to GDNative
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PoolVector<float> _get_projection_for_eye(Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
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// and a CameraMatrix version to ARVRServer
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virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
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virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
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virtual void process();
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};
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#endif // SCRIPT_INTERFACE_H
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