godot/scene
Rémi Verschelde 395558c021
Merge pull request #54462 from Paulb23/the-last-hidden-line
2021-11-18 15:56:06 +01:00
..
2d Fix `ColorPicker` inverted input on color circle 2021-11-17 20:33:17 +03:00
3d Rename built-in `SGN()` macro to `SIGN()` 2021-11-16 20:40:49 +01:00
animation Add a minimal template build to CI 2021-11-12 09:30:50 -06:00
audio Fix crash due to reentrancy in AudioStreamPlayer* finished signal. 2021-10-28 19:45:29 -07:00
debugger Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
gui Merge pull request #54462 from Paulb23/the-last-hidden-line 2021-11-18 15:56:06 +01:00
main Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class 2021-11-16 14:11:14 +01:00
resources Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs 2021-11-18 14:02:15 +03:00
SCsub
property_utils.cpp Make OpenSimplex and VisualScript modules not depend on the editor 2021-11-12 12:03:54 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Merge pull request #54803 from goostengine/shape-cast-2d 2021-11-12 13:28:44 -07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +02:00