godot/servers/rendering
Rémi Verschelde fa11b45961
Merge pull request #55084 from JFonS/fix_depth_prepass
Fix Depth-Prepass transparency mode
2021-11-18 17:39:46 +01:00
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renderer_rd Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
SCsub
rasterizer_dummy.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_canvas_cull.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
renderer_canvas_cull.h Replace references to VisualServer in code comments with RenderingServer 2021-10-07 15:49:41 +02:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add source rectangle to blit 2021-08-29 14:57:16 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_scene_cull.cpp Fix transparency state initialization 2021-11-12 12:11:57 +01:00
renderer_scene_cull.h Fix transparency state initialization 2021-11-12 12:11:57 +01:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Occlusion culling fixes 2021-09-10 18:15:10 +02:00
renderer_scene_render.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 -05:00
renderer_scene_render.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
renderer_storage.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
renderer_storage.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
renderer_viewport.h Allow any floating-point value as a 3D rendering scale option 2021-10-08 18:22:10 +02:00
rendering_device.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
rendering_device.h Expose Vulkan internal values for access from extensions 2021-09-09 22:28:32 +10:00
rendering_device_binds.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
rendering_device_binds.h Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
rendering_server_default.cpp Use Callable in RS::request_frame_drawn_callback 2021-11-05 01:59:38 -04:00
rendering_server_default.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
shader_language.cpp Pushes array of uniforms to first place in the buffer to prevent bug 2021-11-07 23:30:09 +03:00
shader_language.h Added few more built-ins to shader language 2021-10-13 20:27:36 +03:00
shader_types.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
shader_types.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
shader_warnings.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
shader_warnings.h Added a shader warning about unused local variable 2021-06-29 15:39:37 +03:00