godot/core/math
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
a_star.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
a_star.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
aabb.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
aabb.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
audio_frame.h Fix integer vector mul/div operators and bindings. 2022-02-06 13:34:41 +01:00
basis.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
basis.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
bvh.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
bvh_abb.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_public.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_structs.inc Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
bvh_tree.h Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
camera_matrix.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
camera_matrix.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
color.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
color.h Color: Rename `to_srgb`/`to_linear` to include base color space 2022-04-13 11:45:52 +02:00
color_names.inc Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
convex_hull.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
convex_hull.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
delaunay_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
delaunay_3d.h Fix warnings found by Emscripten 3.1.10 2022-05-10 13:03:13 +02:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +02:00
expression.cpp Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
expression.h Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
geometry_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
geometry_2d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
geometry_3d.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
geometry_3d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
math_defs.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_fieldwise.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
math_fieldwise.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.h Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
octree.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
plane.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
plane.h Core: Make all Variant math types structs 2022-02-04 16:48:24 +01:00
quaternion.cpp Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
quaternion.h Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
quick_hull.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
rect2.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
rect2.h Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
rect2i.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +01:00
rect2i.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_2d.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_3d.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
transform_3d.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
triangle_mesh.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
triangle_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
triangulate.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2.cpp Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
vector2.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00
vector2i.cpp Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00
vector3.cpp Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
vector3.h Core: Rename math 'phi' arguments to 'angle' 2022-05-05 14:17:39 +02:00
vector3i.cpp Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +01:00
vector3i.h Protection for array operator for Vector2 / 3 in DEV builds 2022-03-07 11:15:45 +00:00