godot/servers/rendering/renderer_rd/forward_clustered
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
render_forward_clustered.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
render_forward_clustered.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
scene_shader_forward_clustered.cpp Initial TAA implementation 2022-06-07 13:14:44 +02:00
scene_shader_forward_clustered.h Initial TAA implementation 2022-06-07 13:14:44 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00