..
blend_shape.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
canvas_shadow.glsl
Explicitly use floating point numbers in the our shaders
2019-02-24 23:35:10 +00:00
canvas.glsl
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
copy.glsl
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
cube_to_dp.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
cubemap_filter.glsl
fix radiance map settings
2019-05-25 18:57:32 -07:00
effect_blur.glsl
fixed bug in mip map sigma
2019-04-12 17:48:38 -07:00
exposure.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
lens_distorted.glsl
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
particles.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
resolve.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
scene.glsl
Merge pull request #29031 from BastiaanOlij/alpha_shadow
2019-05-23 13:37:54 +02:00
screen_space_reflection.glsl
Explicitly use floating point numbers in the our shaders
2019-02-24 23:35:10 +00:00
SCsub
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
ssao_blur.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao_minify.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
ssao.glsl
Improve SSAO performance and quality
2019-05-26 12:01:01 +02:00
subsurf_scattering.glsl
Style: Enable clang-format on GLSL shaders
2018-08-27 07:34:14 +02:00
tonemap.glsl
Fix typos with codespell
2019-02-13 09:23:29 +01:00