..
shaders
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
cluster_builder_rd.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
cluster_builder_rd.h
Added GPU based cluster builder
2021-01-19 23:31:06 +01:00
effects_rd.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
effects_rd.h
Shadow map rendering optimization
2021-01-24 20:17:28 -03:00
pipeline_cache_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
pipeline_cache_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render_rd.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
renderer_canvas_render_rd.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
renderer_compositor_rd.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_compositor_rd.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_scene_render_forward.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
renderer_scene_render_forward.h
Shadow map rendering optimization
2021-01-24 20:17:28 -03:00
renderer_scene_render_rd.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
renderer_scene_render_rd.h
Shadow map rendering optimization
2021-01-24 20:17:28 -03:00
renderer_storage_rd.cpp
Reorganize RenderingDevice barriers
2021-01-26 10:24:12 -03:00
renderer_storage_rd.h
Implement shadow meshes
2021-01-25 15:03:15 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_compiler_rd.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_compiler_rd.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_rd.cpp
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
shader_rd.h
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00