godot/platform/windows
bruvzg a0f1eac3e9 [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
(cherry picked from commit 77fc88e9a6)
2022-12-05 09:17:08 +08:00
..
export Improve some export error messages. 2022-08-01 10:37:04 +02:00
SCsub
context_gl_windows.cpp
context_gl_windows.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
crash_handler_windows.cpp Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:13:04 +02:00
crash_handler_windows.h
detect.py Use bigobj for release MSVC builds 2022-07-26 11:01:55 +02:00
godot.ico Change godot.ico to uncompressed/fixed size 2022-03-28 23:43:46 +02:00
godot.natvis
godot_res.rc
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-08 14:54:16 +02:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-12-05 09:17:08 +08:00
os_windows.h Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 16:32:16 +02:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
windows_terminal_logger.cpp
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00