d95bbb8922
Fixes the following GCC 5 warnings: ``` drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable] drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable] drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable] drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable] drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable] drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable] drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable] drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable] editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable] editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable] editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable] editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable] editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable] editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable] editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable] editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable] editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable] modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable] platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable] platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable] platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable] scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable] scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable] scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable] scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable] scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable] scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable] scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable] scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable] scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable] servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable] servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable] ``` Also fixes two [-Wunused-value] warnings: ``` scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value] servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value] ``` Some of those are bugs and need further work, they are identified with `// FIXME` comments.
664 lines
22 KiB
C++
664 lines
22 KiB
C++
/*************************************************************************/
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/* export.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "export.h"
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#include "core/io/marshalls.h"
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#include "core/io/resource_saver.h"
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#include "core/io/zip_io.h"
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#include "core/os/file_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/version.h"
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "platform/osx/logo.gen.h"
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#include "string.h"
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#include <sys/stat.h>
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class EditorExportPlatformOSX : public EditorExportPlatform {
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GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
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int version_code;
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Ref<ImageTexture> logo;
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void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
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void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
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Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
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Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
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#ifdef OSX_ENABLED
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bool use_codesign() const { return true; }
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bool use_dmg() const { return true; }
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#else
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bool use_codesign() const { return false; }
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bool use_dmg() const { return false; }
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#endif
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protected:
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virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
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virtual void get_export_options(List<ExportOption> *r_options);
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public:
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virtual String get_name() const { return "Mac OSX"; }
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virtual String get_os_name() const { return "OSX"; }
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virtual Ref<Texture> get_logo() const { return logo; }
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virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const { return use_dmg() ? "dmg" : "zip"; }
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virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
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virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
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virtual void get_platform_features(List<String> *r_features) {
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r_features->push_back("pc");
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r_features->push_back("s3tc");
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r_features->push_back("OSX");
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}
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
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}
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EditorExportPlatformOSX();
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~EditorExportPlatformOSX();
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};
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void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
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if (p_preset->get("texture_format/s3tc")) {
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r_features->push_back("s3tc");
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}
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if (p_preset->get("texture_format/etc")) {
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r_features->push_back("etc");
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}
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if (p_preset->get("texture_format/etc2")) {
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r_features->push_back("etc2");
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}
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r_features->push_back("64");
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}
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void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
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#ifdef OSX_ENABLED
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
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#endif
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
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}
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void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
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Ref<ImageTexture> it = memnew(ImageTexture);
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int size = 512;
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Vector<uint8_t> data;
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data.resize(8);
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data.write[0] = 'i';
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data.write[1] = 'c';
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data.write[2] = 'n';
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data.write[3] = 's';
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const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
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int index = 0;
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while (size >= 16) {
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Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
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copy->convert(Image::FORMAT_RGBA8);
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copy->resize(size, size);
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it->create_from_image(copy);
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String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
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ResourceSaver::save(path, it);
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FileAccess *f = FileAccess::open(path, FileAccess::READ);
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ERR_FAIL_COND(!f);
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int ofs = data.size();
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uint32_t len = f->get_len();
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data.resize(data.size() + len + 8);
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f->get_buffer(&data.write[ofs + 8], len);
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memdelete(f);
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len += 8;
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len = BSWAP32(len);
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copymem(&data.write[ofs], name[index], 4);
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encode_uint32(len, &data.write[ofs + 4]);
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index++;
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size /= 2;
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}
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uint32_t total_len = data.size();
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total_len = BSWAP32(total_len);
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encode_uint32(total_len, &data.write[4]);
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p_data = data;
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}
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void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary) {
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String str;
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String strnew;
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str.parse_utf8((const char *)plist.ptr(), plist.size());
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Vector<String> lines = str.split("\n");
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for (int i = 0; i < lines.size(); i++) {
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if (lines[i].find("$binary") != -1) {
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strnew += lines[i].replace("$binary", p_binary) + "\n";
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} else if (lines[i].find("$name") != -1) {
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strnew += lines[i].replace("$name", p_binary) + "\n";
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} else if (lines[i].find("$info") != -1) {
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strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
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} else if (lines[i].find("$identifier") != -1) {
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strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
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} else if (lines[i].find("$short_version") != -1) {
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strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
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} else if (lines[i].find("$version") != -1) {
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strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
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} else if (lines[i].find("$signature") != -1) {
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strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
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} else if (lines[i].find("$copyright") != -1) {
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strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
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} else if (lines[i].find("$highres") != -1) {
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strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
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} else {
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strnew += lines[i] + "\n";
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}
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}
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CharString cs = strnew.utf8();
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plist.resize(cs.size() - 1);
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for (int i = 0; i < cs.size() - 1; i++) {
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plist.write[i] = cs[i];
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}
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}
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/**
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If we're running the OSX version of the Godot editor we'll:
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- export our application bundle to a temporary folder
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- attempt to code sign it
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- and then wrap it up in a DMG
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**/
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Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
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List<String> args;
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if (p_preset->get("codesign/entitlements") != "") {
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/* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */
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args.push_back("-entitlements");
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args.push_back(p_preset->get("codesign/entitlements"));
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}
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args.push_back("-s");
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args.push_back(p_preset->get("codesign/identity"));
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args.push_back("-v"); /* provide some more feedback */
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args.push_back(p_path);
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String str;
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Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
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ERR_FAIL_COND_V(err != OK, err);
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print_line("codesign: " + str);
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if (str.find("no identity found") != -1) {
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EditorNode::add_io_error("codesign: no identity found");
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return FAILED;
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}
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return OK;
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}
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Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
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List<String> args;
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OS::get_singleton()->move_to_trash(p_dmg_path);
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args.push_back("create");
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args.push_back(p_dmg_path);
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args.push_back("-volname");
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args.push_back(p_pkg_name);
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args.push_back("-fs");
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args.push_back("HFS+");
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args.push_back("-srcfolder");
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args.push_back(p_app_path_name);
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String str;
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Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
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ERR_FAIL_COND_V(err != OK, err);
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print_line("hdiutil returned: " + str);
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if (str.find("create failed") != -1) {
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if (str.find("File exists") != -1) {
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EditorNode::add_io_error("hdiutil: create failed - file exists");
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} else {
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EditorNode::add_io_error("hdiutil: create failed");
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}
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return FAILED;
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}
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return OK;
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}
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Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
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String src_pkg_name;
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EditorProgress ep("export", "Exporting for OSX", 3);
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if (p_debug)
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src_pkg_name = p_preset->get("custom_package/debug");
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else
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src_pkg_name = p_preset->get("custom_package/release");
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if (src_pkg_name == "") {
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String err;
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src_pkg_name = find_export_template("osx.zip", &err);
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if (src_pkg_name == "") {
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EditorNode::add_io_error(err);
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return ERR_FILE_NOT_FOUND;
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}
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}
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FileAccess *src_f = NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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ep.step("Creating app", 0);
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unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
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if (!src_pkg_zip) {
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EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
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return ERR_FILE_NOT_FOUND;
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}
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ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
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int ret = unzGoToFirstFile(src_pkg_zip);
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String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".64";
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String pkg_name;
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if (p_preset->get("application/name") != "")
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pkg_name = p_preset->get("application/name"); // app_name
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else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
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pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
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else
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pkg_name = "Unnamed";
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Error err = OK;
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String tmp_app_path_name = "";
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zlib_filefunc_def io2 = io;
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FileAccess *dst_f = NULL;
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io2.opaque = &dst_f;
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zipFile dst_pkg_zip = NULL;
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if (use_dmg()) {
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// We're on OSX so we can export to DMG, but first we create our application bundle
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tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".app");
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print_line("Exporting to " + tmp_app_path_name);
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DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
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if (!tmp_app_path) {
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err = ERR_CANT_CREATE;
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}
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// Create our folder structure or rely on unzip?
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if (err == OK) {
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print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
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err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
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}
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if (err == OK) {
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print_line("Creating " + tmp_app_path_name + "/Contents/Frameworks");
|
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err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
|
|
}
|
|
|
|
if (err == OK) {
|
|
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
|
|
err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
|
|
}
|
|
} else {
|
|
// Open our destination zip file
|
|
dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
|
|
if (!dst_pkg_zip) {
|
|
err = ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
|
|
// Now process our template
|
|
bool found_binary = false;
|
|
int total_size = 0;
|
|
|
|
while (ret == UNZ_OK && err == OK) {
|
|
bool is_execute = false;
|
|
|
|
//get filename
|
|
unz_file_info info;
|
|
char fname[16384];
|
|
ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
|
|
|
|
String file = fname;
|
|
|
|
Vector<uint8_t> data;
|
|
data.resize(info.uncompressed_size);
|
|
|
|
//read
|
|
unzOpenCurrentFile(src_pkg_zip);
|
|
unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size());
|
|
unzCloseCurrentFile(src_pkg_zip);
|
|
|
|
//write
|
|
|
|
file = file.replace_first("osx_template.app/", "");
|
|
|
|
if (file == "Contents/Info.plist") {
|
|
_fix_plist(p_preset, data, pkg_name);
|
|
}
|
|
|
|
if (file.begins_with("Contents/MacOS/godot_")) {
|
|
if (file != "Contents/MacOS/" + binary_to_use) {
|
|
ret = unzGoToNextFile(src_pkg_zip);
|
|
continue; //ignore!
|
|
}
|
|
found_binary = true;
|
|
is_execute = true;
|
|
file = "Contents/MacOS/" + pkg_name;
|
|
}
|
|
|
|
if (file == "Contents/Resources/icon.icns") {
|
|
//see if there is an icon
|
|
String iconpath;
|
|
if (p_preset->get("application/icon") != "")
|
|
iconpath = p_preset->get("application/icon");
|
|
else
|
|
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
|
|
|
|
if (iconpath != "") {
|
|
Ref<Image> icon;
|
|
icon.instance();
|
|
icon->load(iconpath);
|
|
if (!icon->empty()) {
|
|
_make_icon(icon, data);
|
|
}
|
|
}
|
|
//bleh?
|
|
}
|
|
|
|
if (data.size() > 0) {
|
|
print_line("ADDING: " + file + " size: " + itos(data.size()));
|
|
total_size += data.size();
|
|
|
|
if (use_dmg()) {
|
|
// write it into our application bundle
|
|
file = tmp_app_path_name + "/" + file;
|
|
|
|
// write the file, need to add chmod
|
|
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
|
|
if (f) {
|
|
f->store_buffer(data.ptr(), data.size());
|
|
f->close();
|
|
if (is_execute) {
|
|
// Chmod with 0755 if the file is executable
|
|
f->_chmod(file, 0755);
|
|
}
|
|
memdelete(f);
|
|
} else {
|
|
err = ERR_CANT_CREATE;
|
|
}
|
|
} else {
|
|
// add it to our zip file
|
|
file = pkg_name + ".app/" + file;
|
|
|
|
zip_fileinfo fi;
|
|
fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
|
|
fi.tmz_date.tm_min = info.tmu_date.tm_min;
|
|
fi.tmz_date.tm_sec = info.tmu_date.tm_sec;
|
|
fi.tmz_date.tm_mon = info.tmu_date.tm_mon;
|
|
fi.tmz_date.tm_mday = info.tmu_date.tm_mday;
|
|
fi.tmz_date.tm_year = info.tmu_date.tm_year;
|
|
fi.dosDate = info.dosDate;
|
|
fi.internal_fa = info.internal_fa;
|
|
fi.external_fa = info.external_fa;
|
|
|
|
zipOpenNewFileInZip(dst_pkg_zip,
|
|
file.utf8().get_data(),
|
|
&fi,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
Z_DEFLATED,
|
|
Z_DEFAULT_COMPRESSION);
|
|
|
|
zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
|
|
zipCloseFileInZip(dst_pkg_zip);
|
|
}
|
|
}
|
|
|
|
ret = unzGoToNextFile(src_pkg_zip);
|
|
}
|
|
|
|
// we're done with our source zip
|
|
unzClose(src_pkg_zip);
|
|
|
|
if (!found_binary) {
|
|
ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
|
|
err = ERR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
if (err == OK) {
|
|
ep.step("Making PKG", 1);
|
|
|
|
if (use_dmg()) {
|
|
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
|
|
Vector<SharedObject> shared_objects;
|
|
err = save_pack(p_preset, pack_path, &shared_objects);
|
|
|
|
// see if we can code sign our new package
|
|
String identity = p_preset->get("codesign/identity");
|
|
|
|
if (err == OK) {
|
|
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
|
for (int i = 0; i < shared_objects.size(); i++) {
|
|
err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
|
|
if (err == OK && identity != "") {
|
|
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
|
|
}
|
|
}
|
|
memdelete(da);
|
|
}
|
|
|
|
if (err == OK && identity != "") {
|
|
ep.step("Code signing bundle", 2);
|
|
|
|
// the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
|
|
|
|
// start with our application
|
|
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
|
|
|
|
///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign
|
|
}
|
|
|
|
if (err == OK && identity != "") {
|
|
// we should probably loop through all resources and sign them?
|
|
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns");
|
|
}
|
|
|
|
if (err == OK && identity != "") {
|
|
err = _code_sign(p_preset, pack_path);
|
|
}
|
|
|
|
if (err == OK && identity != "") {
|
|
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist");
|
|
}
|
|
|
|
// and finally create a DMG
|
|
if (err == OK) {
|
|
ep.step("Making DMG", 3);
|
|
err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
|
|
}
|
|
|
|
// Clean up temporary .app dir
|
|
OS::get_singleton()->move_to_trash(tmp_app_path_name);
|
|
} else {
|
|
|
|
String pack_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".pck");
|
|
|
|
Vector<SharedObject> shared_objects;
|
|
err = save_pack(p_preset, pack_path, &shared_objects);
|
|
|
|
if (err == OK) {
|
|
zipOpenNewFileInZip(dst_pkg_zip,
|
|
(pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(),
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
Z_DEFLATED,
|
|
Z_DEFAULT_COMPRESSION);
|
|
|
|
FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ);
|
|
if (pf) {
|
|
const int BSIZE = 16384;
|
|
uint8_t buf[BSIZE];
|
|
|
|
while (true) {
|
|
|
|
int r = pf->get_buffer(buf, BSIZE);
|
|
if (r <= 0)
|
|
break;
|
|
zipWriteInFileInZip(dst_pkg_zip, buf, r);
|
|
}
|
|
|
|
zipCloseFileInZip(dst_pkg_zip);
|
|
memdelete(pf);
|
|
} else {
|
|
err = ERR_CANT_OPEN;
|
|
}
|
|
}
|
|
|
|
if (err == OK) {
|
|
//add shared objects
|
|
for (int i = 0; i < shared_objects.size(); i++) {
|
|
Vector<uint8_t> file = FileAccess::get_file_as_array(shared_objects[i].path);
|
|
ERR_CONTINUE(file.empty());
|
|
|
|
zipOpenNewFileInZip(dst_pkg_zip,
|
|
(pkg_name + ".app/Contents/Frameworks/").plus_file(shared_objects[i].path.get_file()).utf8().get_data(),
|
|
NULL,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
0,
|
|
NULL,
|
|
Z_DEFLATED,
|
|
Z_DEFAULT_COMPRESSION);
|
|
|
|
zipWriteInFileInZip(dst_pkg_zip, file.ptr(), file.size());
|
|
zipCloseFileInZip(dst_pkg_zip);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dst_pkg_zip) {
|
|
zipClose(dst_pkg_zip, NULL);
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
|
|
|
|
bool valid = false;
|
|
String err;
|
|
|
|
if (exists_export_template("osx.zip", &err)) {
|
|
valid = true;
|
|
}
|
|
|
|
if (p_preset->get("custom_package/debug") != "") {
|
|
if (FileAccess::exists(p_preset->get("custom_package/debug"))) {
|
|
valid = true;
|
|
} else {
|
|
err += "Custom debug package not found.\n";
|
|
}
|
|
}
|
|
|
|
if (p_preset->get("custom_package/release") != "") {
|
|
if (FileAccess::exists(p_preset->get("custom_package/release"))) {
|
|
valid = true;
|
|
} else {
|
|
err += "Custom release package not found.\n";
|
|
}
|
|
}
|
|
|
|
if (!err.empty())
|
|
r_error = err;
|
|
|
|
r_missing_templates = !valid;
|
|
return valid;
|
|
}
|
|
|
|
EditorExportPlatformOSX::EditorExportPlatformOSX() {
|
|
|
|
Ref<Image> img = memnew(Image(_osx_logo));
|
|
logo.instance();
|
|
logo->create_from_image(img);
|
|
}
|
|
|
|
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
|
|
}
|
|
|
|
void register_osx_exporter() {
|
|
|
|
Ref<EditorExportPlatformOSX> platform;
|
|
platform.instance();
|
|
|
|
EditorExport::get_singleton()->add_export_platform(platform);
|
|
}
|