28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="World2D" inherits="Resource" version="3.3">
|
|
<brief_description>
|
|
Class that has everything pertaining to a 2D world.
|
|
</brief_description>
|
|
<description>
|
|
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/3.3/tutorials/physics/ray-casting.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="canvas" type="RID" setter="" getter="get_canvas">
|
|
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
|
|
</member>
|
|
<member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state">
|
|
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [code]_physics_process(delta)[/code] in the main thread.
|
|
</member>
|
|
<member name="space" type="RID" setter="" getter="get_space">
|
|
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|