godot/modules/gdscript/language_server
geequlim 9f27a4838c Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
..
gdscript_extend_parser.cpp Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
gdscript_extend_parser.h Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
gdscript_language_protocol.cpp Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
gdscript_language_protocol.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_server.cpp Distinguish editor-originating messages in the editor log 2019-09-20 01:59:02 +02:00
gdscript_language_server.h Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
gdscript_text_document.cpp Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
gdscript_text_document.h Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
gdscript_workspace.cpp Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
gdscript_workspace.h Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
lsp.hpp Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00