godot/modules/mono/glue
Ignacio Etcheverry bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
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Managed C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
arguments_vector.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
base_object_glue.cpp C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
base_object_glue.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
collections_glue.cpp C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
collections_glue.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
gd_glue.cpp C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
gd_glue.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
glue_header.h C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00