godot/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/OneWayProperties/MixedReadOnlyWriteOnly.cs

14 lines
484 B
C#

namespace Godot.SourceGenerators.Sample
{
public partial class MixedReadonlyWriteOnly : GodotObject
{
public readonly string readonly_field = "foo";
public string readonly_auto_property { get; } = "foo";
public string readonly_property { get => "foo"; }
public string initonly_auto_property { get; init; }
bool writeonly_backing_field = false;
public bool writeonly_property { set => writeonly_backing_field = value; }
}
}